Instead, jump at them when they're swinging towards the other side of you and then jump, and as you come to the rope, it'll swing right into your hands. He's near the end of the stage in a slightly-hidden leftward alcove. Snow Barrel Blast has many barrel cannons, the main method of transportation. There are also ropes which are slippery, allowing Donkey and Diddy to slide upwards on the blue ropes and downwards on the purple ropes. Use extra caution here to supplement for the lack of lighting. Once that's done, you'll see a Buddy Barrel to your right. Go through the wall and then swim up to the area in between the Launch Barrels. Stage swapped with Ice Age Alley in the Game Boy Advance version. In this level, Donkey Kong and Diddy Kong have to trudge up the level on slippery ground. Winky makes the stage easier, because of moderate amount of Zingers, platform jumps, and an unreachable Bonus Room by normal means. When he gets near, jump on his head, and use that extra reach to get up to the rope, where, at the top, is the O in KONG. Use this technique when large gaps await you. It is located at the top of island. DKC Speed Run: Gorilla Glacier - Level #20 - Snow Barrel Blast with shortcut: 1 minute.Phew! === 2.2 - Characters =====dk_ch=== ===== Donkey Kong ===== Donkey Kong is the main character in this game. He finds o… It sounds easy, but it can actually be quite difficult. If there are Hornets moving around ropes, time their movements and your jump so that you're on the rope and go up, missing them, before they come back around on that rope. There are many of them for each section of the stage. Donkey Kong Wiki is a FANDOM Games Community. K - Easily found over a gap early in the stage. Stage swapped with Rope Bridge Rumble in the Game Boy Advance version. Here, he jumps at you rather quickly, leaving you little room for error, and little time to think. The enemies here are basic ground enemies that simple walk around, not doing much. Funkey Kong He can … This stage features transitional weather: the snow slowly becomes heavier as Donkey Kong and Diddy Kong go through the first half of the stage: Snow Barrel Blast starts with clear, blue sky, then light snow, then the skies become gray, the snow becomes heavier, until finally becoming a blizzard by the Star Barrel. This is basically how you get around the stage, up and down. Gorilla Glacier can be viewed as one of the most challenging worlds in the game, due to its slippery ground and difficult platforming. This time, shoot your way down to a secret barrel that will take you to the end of the level. Donkey Kong Country is a 2.5D side-scrolling platforming game released in 1994 for the Super Nintendo Entertainment System.This game was developed by Rare and published by Nintendo.It is a part of the Donkey Kong series . It's that simple. Due to the the snow effects and barrel cannons, the effects were toned down during development to make the stage easier to play. Make sure to get the photo for your photo album right above the exit out of the stage before leaving! The G, however, is somewhat of a different story. The O is located right before the Continue Barrel. Bonus Area 2: DOUBLE BONUS AREA! They'll stay stationary, looking like they're not going to do much of anything... then... they come after you, twirling at you with some fast speed! Then you can ride him, and even damage some of your underwater foes with him. There are things you might miss, like KONG letters, Bananas or Bonus Areas that you aren't shining in the light. Artwork of the stage Croctopus Chase from the SNES version. Really Gnawty is the fourth boss who appears in Donkey Kong Country.Really Gnawty is a giant Gnawty who is located in the world Gorilla Glacier.. Really Gnawty resembles Very Gnawty, with the exception that Really Gnawty is brown and jumps farther. The bouncing foes here are now often found jumping back and forth over gaps. The KONG letters can be hard to find here. Your only source of light here comes from the bird constantly flying behind you with some light for you. There is also a Bonus Room that Expresso can easily reach. If you use this floating platform and the embedded tire on it, you can collect many Bananas above you by jumping into them to grab them. For Donkey Kong Country on the Super Nintendo, Speed Guide by Iron Knuckle. From that barrel, shoot your way right again. The two Bonus Areas on this stage are easy to find - you can read more about both of them in the Bonus Area section of the guide. That, of course, is a good thing. No new enemies will come across your path on this level. It'll take five jumps on his head to kill him. The ice often reduces the traction of the Kongs, making it harder to traverse in this world. Slipslide Ride is the second level in Gorilla Glacier in Donkey Kong Country.It comes after Snow Barrel Blast and Ice Age Alley (Croctopus Chase in the Game Boy Advance version) comes after it.. No worries, though, he's as easy as ever. And you know what snow and ice means - slippery conditions. Ah yes... Gnawty, the large rodent-like creature. From this area, before going down to the Steel Keg, jump and fly rightward. The second stage of Gorilla Glacier, Slipside Ride, takes place in an crystal cavern. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. The K, N and G are all out in the open and easy to get, but the O is well-hidden. 3. But still, they are still annoying. It's a surprisingly easy boss battle. The KONG letters, thankfully, are all out in the open here. But if you look to your left, you'll see one of those small birds to your left, jumping up and down and shooting rocks. Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Things Ghost of Tsushima Doesn't Tell You. Other than the spikes and actually running into you, he has no way of actually damaging you. Some are over gaps and whatnot, but none take an incredible amount of skill to get. Site created and maintained by ibm2431. Rope Bridge Rumble is the last treehouse stage of Donkey Kong Country, and the last regular stage of Gorilla Glacier (in the SNES version). The level takes place on snowcapped mountain peak, where the Kongs must trudge on icy ground and go up and down steep slopes. There is also a statue of what appears to be a Kong of some sort, and 3 islands floating in its midst. Secondly, Slipside Ride, the only level of its kind in the game (it does come back in DKC2, however). Or, you can just read onward here. The final stage of Gorilla Glacier is known as Really Gnawty Rampage, mainly because the boss is a step up from Kongo Jungle's 'Very Gnawty', a beaver with a temper hoarding the Kongs' bananas. Regardless, the ice makes it quite possible that you'll slip and slide into the enemies, so just be careful, won't you. As far as the G goes, the G is to the far right of the stage, on the top of a rope strictly guarded by a few Hornets. This is a rather simple and straight-forward level, but it is full of many jumps, some of which you have to be very careful with if you want to survive! Small birds shooting rocks, large birds (that are very handy as platforms, mind you, if you need to get to some higher-up places), those small blue enemies (that can't hurt the bird if you're riding it, thankfully), and, of course, those pesky apes throwing barrels. Stage swapped with Torchlight Trouble in the Game Boy Advance version. They are unstoppable and unavoidable in the thin stage design, so the only choice is to swim as fast as you can. Enemies that the Kongs encounter include: Kritters, Klaptraps, M… This level can be difficult because it's full of so many ropes you have to climb. The enemies here are all things we've fought before, thankfully, so you should know what to expect somewhat. You'll want to use Diddy Kong to jump over these if you are able, since his jumping range is greater than that of Donkey Kong's. In most levels, there … There are two Bonus Areas on this stage, both of which can be read about in the Bonus Areas section of the guide. There are two kinds of ropes on this stage - gray and blue. And this is a difficult stage to keep this bird. Torchlight Trouble marks Squawk's only appearance in Donkey Kong Country. While some of the earlier rope jumps might be over solid ground to help you if you mess up, the latter ones will be over huge gaps and chasms, leaving no room for error. After passin… However, what you have to do to him is easy. Bounce on top of him and grab the … Background of the stage Slipslide Ride in SNES version. The fire is bad for you, friend! Kaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. They're just strategically located throughout the stage (here more than ever) to make your life a living hell. Hence, achieving the KONG sequence will be simple for you indeed. It's of normal length, and just slightly more difficult than normal. Mario vs. Donkey Kong 2: March of the Minis, Pages using duplicate arguments in template calls, https://donkeykong.fandom.com/wiki/Gorilla_Glacier?oldid=67333. Be weary of these barrels, as if you jump into them, you will be killed. Candy Kong She'll save your game. The stage is rather long too, so caution is advised as players slip and slide their way to the end of the stage. You must be more than half way done to do this trick!!! They are hard to see and small, but they have this terrible habit of swimming in front of you as you swim past them. Once you see Donkey Kong pop out, go ... Cheats. The level is made up of many jumps and rope swings. Gorilla Glacier is the fourth world of Donkey Kong Island in Donkey Kong Country. Beware of Neckies and Kritters. In most stages, there is a 3D effect on the snow, and in the Super Nintendo Entertainment System version, dynamic backgrounds. You have to take a series of moving tire platforms to get to the exit of the stage, but it's incredibly hard to keep your balance on them since, even when not jumping, you're constantly bumping up and down on them. The KONG letters are all on this stage (as in, not the Bonus Areas on the stage), but they can still be difficult to find. To get the O, you need to climb the rope to the left of the Continue Barrel. The gray ropes automatically drag you downwards when you grab onto them. When in the level, walk along until you find a kind of pointy object or a ... Cheats. Torchlight Trouble starts off as a very dark cave stage. It's suspended right above the exit. Donkey Kong Country series. He is known for his rolling attack, and loves to smash his enemies. Use this to blow open the first oil drum in the floor. Go leftward from here and you'll find the O in KONG. Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, it is the only level with the "… Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. Out of the KONG letters on this stage, all but the O are easy to find, basically. Incredibly, there's not much else to say about this stage. Look to your right for a bouncing enemy coming your way. Enter at your own risk." This level takes place in a cavern filled with crystals and ice. Unfortunately, there are no Bonus Areas on this level. They're all easy to come by. The Kongs can turn left, and find a hidden area with an animal crate containing Expresso, as well as the "K" of the K-O-N-G Letters. The K in KONG is located behind the starting area of the level. This stage is also infested with Oil Drums and Mincers, though the stage itself seems to be shorter than the rest of the stages in Gorilla Glacier. Gorilla Glacier: Secret transporter. We've fought him before, and he's back for more. As there were fire barrels in the beginning of the level, there are spike wheels at the second half of the level. The Kongs can climb in the opposite direction of the rope to better control their movements and avoid hitting a Zinger. From Donkey and Diddy Kong's Kongo Jungle home, where the great banana theft that drives the "story" takes place, through Monkey Mines, Vine Valley, Gorilla Glacier … Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla. Hence, the enemies here should be the thing that worries you least. There seems to be a wall in between you and the Buddy Barrel, but the wall is actually a fake. Keep an eye out for them, and avoid them at all costs! More often than not, you'll need to jump from the tire with the Hornet guarding it and immediately off of the tire to whatever it is you're jumping to so you don't get hit by the foe. You'll definitely want to time your jumps well, being that the barrels are also twirling around at the same time! The enemies here are nothing special. Unless you cheat it out using the secret barrel! Jungle Hijinxs: More golden ostriches In Donkey Kong Country 3, you play as Trixie Kong and her enormous baby cousin, Kiddy Kong.The two are trying to rescue Donkey Kong and Diddy Kong … Well, that's a pretty accurate summary. This stage will take considerable practice to master. It isonly unlockable by finding all the Relics via Templesin the 6 other worlds by getting all of the KONG letters. To add to the challeng… Once up the rope, go to the right, where you'll see a rope above you that you can't reach. To defeat Really Gnawty, the player must jump and hit him five times. You can see these spikes in their stationary form before you hurt him, so you'll know where you need to stand after hitting him to avoid getting hit. The third underwater stage of the game. This especially gets tough when you have to jump pairs, trios, et cetera of ropes and have to keep moving and jumping in order to miss the Hornets. Jungle Hijinxs: Extra lives. There are 3 stages. You'll land on a platform eventually with the Bonus Barrel leading to the second Bonus Area, and the N in KONG. Species: Gorilla. The enemies are all run-of-the-mill, just numerous and strategically located so that you sliding into them on the ice is not only possible, but probable. There are many secret areas (but not Bonus Areas) where you can launch into numerous Bananas here. — Donkey Kong Country instruction booklet, page 21. Other than the run-of-the-mill enemies and the rope swings, nothing here will really challenge you. The evil tyrant, King K. Rool, sends his minions to trap Diddy Kong in a prison barrel and steal the entire Banana Hoard. Most of the levels have icy, slippery ground that cause Donkey Kong and Diddy Kong to slightly lose traction. By holding on blue ropes, the heroes will automatically ascend, and on red ropes, they will descend. Donkery Kong 2. Well, you're not exactly climbing these ropes, they're climbing you. You have to kill the bird to your left when you start the level and jump leftward into the K. It's near the crate that holds the bird here. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Additionally, near the end of the level, there's a barrel flanked by two Hornets. The ice often reduces the traction of the Kongs, making it harder to traverse in this world. This game later received three sequels; Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble! This snowy wasteland contains many stages, including a frozen river and an extremely dark cave. Take your favorite fandoms with you and never miss a beat. While we've seen actual Octopi before, these Octopi are tenacious! You have to go to the second of the two Bonus Areas on the stage to get the G. For more on that, of course, you can see the Bonus Areas section of the guide. Gorilla Glacier is the fourth world of Donkey Kong Island in Donkey Kong Country. At the beganing of the level go forward a little until you see "the blue crocodile". You have to run into it (as it's over a gap) and quickly jump and pull out before it engulfs you. There are many ice caves and deep ravines featured in the world, including a treetop village. The KONG letters, with the exception of the G, are easy to come by. All images copyright Rare. Donkey Kong (DK, as all the cool kids are calling him) is the main ape behind the DKC series. Other than that, not much else to say about the KONG sequence. won by 1487 (1239) of 12253 (12.14%) Run of the Mill (10) (37) Find all bonus rooms in Kremkroc Industry Inc . In the SNES version, after passing this stage, the next Candy's Save Point is still four more stages away. Many Zingersappear as the main obstacle of the level, especially around the ropes. He is a big Gorilla, who loves bananas. With that said, make sure to kill them all, because they walk patterns, and if you ignore them and jump over them, there's always that chance that they'll walk into you from behind if you aren't careful. Love the scene at the end, smooth seguing into DKC2's story. To your left over a gap (which you can't see, so you want to make sure you jump to your left far enough) is not only the letter K in KONG, but a crate holding the bird which allows you to fly throughout the stage. There's an area right after the Continue Barrel where you come to a platform above a lower-down platform with a Steel Keg on it. From that barrel, shoot your way right again. And animal buddies. Backgrounds are copyrighted by their respective owners. Enter the Slipslide ride. It's better, as always, to be safe than sorry. There's an Animal Token that you can grab on this level. However, Squawks the Parrot helps the player along the way with a torchlight in his talons. You have to keep moving to avoid these annoying foes. This level is just great. 2. Because bananas are fuckin' great. Donkey Kong Country; Donkey Kong Country 2: Diddy's Kong Quest; ... Gorilla Glacier; Grape Kingdom; Great Ape Lakes; Grip 'n' Trip; H Hideout Helm; High High Island; I ... Secret Seclusion; Sheepy Shop; Sherbet Island; Shifty Smashers; Slammin' Steel; There are three Bonus Areas located on this level - see the Bonus Areas section of the guide for more on them. The blue ropes slide the Kongs up and the purple ones slide them down. Jump down into the space it creates. The K and G are easy to find (one's located near the beginning of the stage, and the other at the end, and are nearly impossible to miss) but the O and N letters are a different story. The O is located in the second of the three Bonus Areas on the stage however (in the order which you should come across them), and the only way to get the O is by going to that Bonus Area and nabbing it. When Donkey Kong checks up on his Banana Hoard the next day, he finds nothing but some blood smudged on some rocks and a few banana peels. When this is the case, carefully time their movements and be weary not to run into them whilst airborne or on a tire. Winky the Frog can be found early in the stage in a secret Bonus Room by falling in the middle of the first pit in the stage. Especially Expresso. This is an extremely unusual section of Donkey Kong Country, and a key point if you want to get 101%. Make sure to really pay attention to what you're doing, the ice and snow makes things very difficult here, and you will be sliding all over the place. The enemies on this stage are all run-of-the-mill... a few of the bouncing enemies, some of those small blue enemies, a few birds, any many, many Hornets. Be careful at the end of the stage. Within you'll find a Red Balloon and a crate which holds this fish. They have small alcoves where they stop after reaching their destination. Stay in- front of him while he jumps up the hill. It's relatively linear and straight-forward, there's just a few challenges you have to contend with. There are two Bonus Areas on this stage, both of which you can learn more about by viewing the Bonus Areas section of the guide. This is a surprisingly simplistic level for the last level in the world. It's fast paced and simple... there's just one catch... You really can't see much on the stage. The N might be the hardest of all to get - it's located next to the second Bonus Area's Bonus Barrel on this stage - to get to it, you can read the Bonus Areas section of the guide. This is especially present near the end of the stage on long ropes. The level takes place in an icy cavern where Donkey Kong and Diddy Kong must climb slippery ropes that forcefully slide them either up or down. All Games » SNES » Donkey Kong Country. Secret Seclusion is the seventh world in Donkey Kong Country: Tropical Freeze. What do I mean? Donkey Kong Country is a neat platformer game made by rare, released in 1994. Ice Age Alley is a continuation of a snowstorm that started in Snow Barrel Blast; the weather effect works in reverse, as the snowstorm slowly clears up until finally stopping at the end. From there go to the second level,(Slipslide Ride). This page contains IGN's guide and walkthrough for the fourth world in Donkey Kong County - Gorilla Glacier, and all levels included, as well as the boss fight. This is the boss stage of Gorilla Glacier. These Hornets guard the ropes all over the stage, and will make your life absolutely miserable. You'll also want to be careful of the Hornets moving patterns around certain ropes. There comes a point in the stage where you're shot from a pair of Launch Barrels downward to some more Launch Barrels. Gorilla Glacier is the fourth world in Donkey Kong Country and an arctic wasteland found on the peak of Donkey Kong Island. 3. While there are a few enemies that you should be familiar with from our last two underwater excursions (such as fish enemies and Sharks) there are actually Octopus enemies that we've never seen before. Make sure to take advantage of the little floating tire area above a bridge about midway through the stage. Donkey Kong is a series of video games featuring the adventures of a gorilla character called Donkey Kong, conceived by Shigeru Miyamoto in 1981. The blue ropes automatically draw you upwards when you grab onto them. You have very little control once you grab onto these ropes - you're either going up or down. Go to "Gorilla Glacier" at the top of the island. In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong to get it back. It's a good idea to come here whenever you completed a level. It is located at the top of island. To view a specific section, see the list below, or scroll down to read more - including non-level areas like save points. Getting this bird and keeping it is absolutely crucial if you want to get the KONG sequence for your extra life here. When you can go up or go right at a certain point, go right, avoiding the pursuing Octopus, and grab the Animal Token before the Octopus collides with you. The ropes here move back and forth pretty rapidly, which means you have to carefully time your jumps if you want to survive. These rotate and are bigger, hence harder to avoid. Near the end of the level, you'll find Hornets staying still, sometimes two and three strong in front of your path when you're on moving platforms, which you'll have to jump to strategically avoid! This well make him recoil back to the side of the screen, where some spikes from the top of the screen will fall down. At the top of the rope is the G. This stage has three easy-to-find Bonus Areas, and you can see the Bonus Areas section of the guide for more information on those. The movie takes place on the island of Kongo Bongo, where the Kongs and the wildlife live without problems, until one night, when Donkey Kong put his nephew, Diddy Kong, in charge of guarding his prized Banana Hoard while he sleeps. It's not completely blacked out, but it's dark. Since the ropes on this level automatically bring you up or down (depending on the rope's color) the Hornets strategically place themselves at the top or bottom of these ropes. This stylish gorilla lives resides in his Kongo Jungle treehouse on Donkey Kong Island, directly above the cave containing his giant banana hoard: the biggest collection of bananas in all of DK Country. Many of the barrels and Launch Barrels, as well, are guarded by Hornets, some stationary, some flying around in patterns. There are slews of Hornets and those familiar bouncing foes throughout the stage however. Donkey Kong Country (SNES) Developer: Rare: Publisher: Nintendo: Genre: Platformer: First released: November 21, 1994: ... Find all bonus rooms in Gorilla Glacier . The Hornets on the stage basically serve one purpose - to make jumping on the various embedded tires on the stage as hard to do as humanly possible. These Croctopuses greet you early in the stage, giving chase. They must cross over pitfalls by swinging on ropes and jumping on bouncy tires. This snowy wasteland contains many stages, including a frozen river and an extremely dark cave. Donkey Kong Country 2: Diddy's Kong Quest. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. Additionally, there's a marlin swordfish-like creature for you to find here and ride if you want. Gorilla Glacieris the fourth world featured in Donkey Kong Country, which can be found before reaching Kremkroc Industries, Inc.and after Vine Valley. You can go here (optionally) to fish and win prizes by fishing with Funky and doing what he asks of you. You should be able to run into the K, N and G without much trouble. At the outset of the level, it seems as if you should go right. This stage takes place in an icy river, infested with Squidges, and of course, Croctopuses. When it's safe, jump on him to kill him and you'll be near a Buddy Barrel. Since it's not completely dark around you, however, you can still see things - you just need to look. Neckys and Zingersare the main enemies of the level. Taking place on a mountain top during a severe snowstorm, Ice Age Alley's stage design is similar to Snow Barrel Blast's, but without as many barrel cannons. 1. This level is exclusively underwater, the third of its kind in the game. At the beginning half of the level, there are numerous barrels with fire in them. The boss here is Really Gnawty, who is a harder version of Very Gnawty. Donkey Kong Country 3: Dixie Kong's Double Trouble! Stage swapped with Croctopus Chase in the Game Boy Advance version. Needs more Gorilla Glacier. The only words of wisdom I can really provide you with here is to really look at your surroundings. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. Donkey Kong Country Gorilla Glacier. The stage seems short, the gaps and chasms crossable, and, aside from getting the KONG letters, an easy venture. The traction is noticeably bad. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. and Donkey Kong Country Returns. As a result, the screen is less visible from the snowy effect, but slowly clears up as the level progresses. And, of course, even though the enemies here are few and simple, they can be tricky if you can't see them! Background of the stage Snow Barrel Blast in the SNES version. Expresso will often make the rope swinging sections easier, but only if Expresso remains in flight. The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. You don't want to jump at these swinging ropes when they're in front of you. It's easy to get, just don't launch back out of the twirling barrel into one of the Hornets! Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. Crankey Kong Hates the new technology thats being used in video games these days. It's easy to lose your balance and fall into the gap below, so be weary!

. In the Snow barrel blast region of gorilla glacier, after you see the Rambi token, jump into the barrel to the right. When he's jumping at you, wait until he lands and quickly jump on his head before he jumps again to hurt him. You can usually avoid them by pressing up against the top wall as you're swimming and allowing them to simply swim underneath you. As you jump or fall, so will his light, so it'll basically always be directly behind you no matter what position you're in. If you choose to, you can stop here and dance for prizes. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Nothing new here, nothing at all. Keep an eye peeled as you move around this stage for another new enemy, the Jellyfish foe. All backgrounds ripped by ibm2431. While the original Gnawty used small jumps to hop along the battleground, his more fearsome counterpart takes the opportunity to leap into the air several times after getting pounced upon. Feel free to stop here and talk to Cranky for some information and gossip, if you'd like. Some of them will circle around various tires, and some of them will do patterns around them. The G in KONG is easy to find, so no worries there. 2. The farther the Kongs travel in the stage, the more a severe snowstorm develops, making it almost impossible to see. A great majority of this stage is made up of large gaps with barrels and Launch Barrels over them. Diddy Kong The Monkey Family ----- 1. Background of the stage Slipslide Ride in the GBA version. In the middle of the Hornets and barrel is an Animal Token.

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